Services

Four kinds of thing we build, and what each one involves

Most projects are one of these or a mix of two. If what you want is not here, write anyway — we will tell you honestly whether it is us you need.

A website that actually works for you

For anybody whose current site is a business card nobody reads

Not a template with your logo dropped in. A site built around the one thing you want a visitor to do, fast enough that nobody leaves waiting for it, and easy enough to edit that you will actually keep it up to date.

A studio or practice siteA shopA booking pageA launch page for an idea
Typically from £1,800

An app people keep on their phone

For an idea that only makes sense in somebody’s pocket

We build for the web first, so it works on every phone the day it launches and you are not waiting on an app store to approve a typo. When there is a real reason to be in the stores, we put it there too.

A tool for your customersA tracker or a logSomething for your team on siteA members’ area
Typically from £7,500

A product with customers in it

For founders taking an idea to its first paying users

Accounts, subscriptions, permissions, an admin screen you can run the business from — the unglamorous half that decides whether a product survives its first hundred users. We build the smallest version that is genuinely useful, then grow it from what people actually do.

A SaaS productA marketplaceA portal for your clientsA paid community
Typically from £6,500

Software that does the boring bit

For a small business drowning in spreadsheets and copy-paste

The job somebody on your team does every Tuesday morning, done by software instead. Usually the cheapest work we do and almost always the one that pays for itself first.

Quotes and invoicesRotas and job sheetsStock and ordersReports that email themselves
Typically from £2,400
These are bands from work of this shape, not quotes. Your number goes in writing after the first conversation, and it does not move afterwards unless you change what you asked for.
Every project

The half nobody advertises

These are true whether you are spending two thousand pounds or twenty. They are the parts that decide whether you are still glad about this in a year.

A fixed price in writing before anything starts

Design you see and sign off before a line is built

A working link from the first week of the build

Everything in your name — code, domain, hosting, accounts

A recorded walkthrough at the end

Thirty days of fixes after launch

Being straight about it

What we will talk you out of

A studio that says yes to everything is a studio that has never had to explain a failed project. These are the four we turn down most often, and the reasons are the same every time.

Building everything at once

The full idea, version one, before anybody has used any of it. It is always slower, always dearer, and the half you were most sure about is usually the half people ignore. We would rather launch a third of it and let the rest be decided by evidence.

An app when a website would do

Plenty of ideas that arrive described as apps are websites, and a website costs less, launches sooner and does not need anybody to install anything. We will say so — and if it genuinely needs to be an app, we will say that too.

Custom software you can buy off the shelf

Sometimes the honest answer is a thirty-pound-a-month tool and an afternoon setting it up. Saying so costs us a project and gains us somebody who trusts us the next time, which is a trade we are happy to keep making.

A deadline nobody believes in

We can usually work to a real date if we hear about it early. What we will not do is agree to one we can already see is impossible and hope — that ends with something rushed, and the rushed part is always the part your customers touch.